A Figurative History (1996)

Inside an elevated hut, "A Figurative History" consists of five interactive terminals with smart objects and corresponding screens. By touching metal points on the objects, the viewers can see animated characters on the screens. These represent five different types of fantasies about the mechanical transformation of the body by technology.

Frankenstein's monster (1890) relates to the interest in medical manipulation; Lady Miso (1750) is a metaphor for robotics simulation; Pandora (BC), represents the fascination of object to human transformation; The Cyborg (1250) illustrates the desire to combine organic and mechanic parts and The Data Body (1950) explores the history of artificial intelligence and the notion of a downloaded mind onto a computer.

In this environment, the viewer can experience a strong sense of time travel and creative desire. The effects of these desires on transformation are extended by the novelty of touching other viewers in the space, as well as mechanically connecting to the sculptural interfaces.